package field.objects.enemies;

import com.badlogic.gdx.graphics.Texture;

import field.objects.EnemyShip;

public class Scout extends EnemyShip {
    public Scout(float x, float y, float translateX, float translateY) {
        super(x, y, translateX, translateY, new Texture("data/ship/enemies/enemyRed.png"));
    }

    public Scout() {
        super(new Texture("data/ship/enemies/enemyRed.png"));
    }

    @Override
    public void load() {
        super.load();
        setSize(71, 77);
        setSize(41, 47);
    }
}
